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AI Insights · Timothy · July 2024

Top 5 Co-op Games on iOS in the Netherlands Q2 2024

Discover the performance of the top 5 co-op games on iOS in the Netherlands during Q2 2024, including trends in downloads, revenue, and active users.

Top 5 Co-op Games on iOS in the Netherlands Q2 2024

In the second quarter of 2024, the top 5 co-op games on the iOS platform in the Netherlands showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a closer look at how these games fared.

Brawl Stars from Supercell saw its revenue fluctuate throughout Q2. The highest revenue was approximately $373K in the last week of April, with a notable dip to about $187K in mid-June. Downloads for the game started strong at around 32K in early April but saw a decline to about 13K by the end of June. Weekly active users remained relatively stable, peaking at about 380K in mid-April and dipping to approximately 347K by the end of the quarter.

Roblox by Roblox Corporation experienced a steady increase in weekly revenue, peaking at roughly $126K in early June. Downloads showed modest fluctuations, starting at around 6.8K in early April and ending at about 5K by late June. The game maintained a healthy number of weekly active users, starting at around 348K and gradually increasing to approximately 376K by the end of the quarter.

PUBG MOBILE from Tencent Mobile International Limited saw revenue highs of about $135K in late May, with a low of approximately $38K in early May. Downloads remained relatively low and stable, hovering around 1K throughout the quarter. Weekly active users also showed stability, averaging around 18K to 19K.

MONOPOLY GO! by Scopely, Inc. had its revenue peak at roughly $102K in mid-June, with a notable low of about $54K in mid-June. Downloads started at about 3.5K in early April and declined to approximately 2.3K by the end of June. The game’s weekly active users were fairly consistent, maintaining an average of around 35K to 37K throughout the quarter.

Clash of Clans from Supercell had its highest revenue at about $140K in early April, with a low of approximately $41K in late April. Downloads remained steady, starting at around 1.8K in early April and slightly decreasing to approximately 1.7K by the end of June. Weekly active users saw a peak of about 165K in late April, with a decrease to approximately 136K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024